Chicken Revolution
WASD (move) - Mouse (camera)
In this project, I tried to learn and apply some new concepts: ECS, ScriptableObjects, Flocking Algorithm (Boids).
There are 300 chicken entities in scene. More could be added, but my pc would not keep a nice framerate.
Used Scriptable Objects to handle Audio with Event Architecture.
I intend to use this flock behavior algorithm in future projects, so this was a great test!
References:
Scriptable Objects: https://www.youtube.com/watch?v=raQ3iHhE_Kk&ab_channel=Unity
Flocking using Scriptable Objects: https://www.youtube.com/watch?v=mjKINQigAE4&list=PL5KbKbJ6Gf99UlyIqzV1UpOzseyRn5...
Flocking using ECS: https://www.youtube.com/watch?v=mNZq0RhM-98&ab_channel=BadGraphix
How to use ECS (and other tutorials): https://www.youtube.com/watch?v=aQFhwuayFGA&ab_channel=TurboMakesGames
Chicken Asset (its not free anymore): https://assetstore.unity.com/packages/3d/characters/animals/birds/chicken-low-po...
Sounds from https://freesound.org/ :
-https://freesound.org/people/PearceWilsonKing/sounds/342465/
-https://freesound.org/people/florianreichelt/sounds/563011/
-https://freesound.org/people/JohnsonBrandEditing/sounds/173945/
Feel free to ask me any questions on comments. I'm not an expert, but will try to asnwer them all!
Thanks!
Status | Released |
Platforms | HTML5 |
Author | calangognalac |
Genre | Adventure, Educational |
Made with | Unity |
Tags | Chicken, Comedy, Cute, Funny, psychedelic, Unity, Violent, War, weird |
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